Monday, 4 December 2017

Creating a 3D Character

Last week (Monday) I started modelling my character, the above image is the fully modelled character. After I modelled C-13 I moved on to the sets which I am still currently sorting out and looking at ways that I can light them dynamically and look pleasing to the eye. Below is a selection of render passes. (Wireframe, Ambient Occlusion and a Beauty pass)

After my character was modelled and textured, I wanted to have a glimpse at how the eyes would work. The 2D designs proved that the eyes were expressive, but I wanted to see if this also translated into 3D. This was done without a rig, I simply rooted the eyelid shape into the position I wanted. Below is the result. Expression (Left) Neutral Position (Right)


3 comments:

  1. Hi Tom. The body and legs can't be separate pieces of geometry. They need to be one mesh (not combined). Also, the legs have too much geometry in them (around the circumference).

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    1. Hey Alan, thanks for the feedback, this post has been changed with the updated model :)

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